Story mode with XP
Boot screen, character select, world map and a final boss reward exploration.
An interactive 3D website concept for GameBoost, a Croatian energy drink brand born in gaming - story mode, a 3D product armory and a B2B "co-op" order flow in one build.

Energy drink websites all look the same: product shot, splash, flavours. GameBoost needed a site that spoke the native language of its audience - gamers - while still serving retail and HoReCa buyers.
The experience had to work as entertainment, as a product catalogue and as a B2B sales tool at the same time.
GoalsFor a brand born in gaming, the website should not explain the brand - it should be played.
The site became a story mode: boot screen, character select, a blueprint of the can, loadout, world map, loot drop and a final boss. An XP system rewards exploration.
A 3D armory lets visitors rotate every can, break it into an exploded wireframe schematic and switch to photo mode. B2B buyers enter "co-op mode" to build a pallet and send an enquiry, and a store locator becomes the loot map.
Boot screen, character select, world map and a final boss reward exploration.
Visitors rotate every flavour and break it into a wireframe schematic of ingredients.
Buyers build a pallet and send an enquiry without leaving the experience.
A practical feature turned into part of the game.
This is the real build, running right here. Scroll, drag and click inside the frame - or open it full screen.









A proof of concept for how interactive 3D can turn a brand site into an experience people want to finish - and a B2B sales channel in the same build.

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